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Question Techniques for Real-Time Rendering

Discussion in 'Global Illumination' started by MatheusMarkies, Jun 15, 2021.

  1. MatheusMarkies

    MatheusMarkies

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    Good evening!
    My doubt is simple.
    I wanted to know more about tools that can help with real-time rendering.
    Techniques that can be applied to get better results. (In addition to the Unity GI)
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

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  3. MatheusMarkies

    MatheusMarkies

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    I mean something that can be added to unity. Something that doesn't have in the engine.
     
  4. AcidArrow

    AcidArrow

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    Your inquiry isn't clear, please clarify.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

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    Your question is too open ended. Please be specific.
     
  6. MatheusMarkies

    MatheusMarkies

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    Well, I wanted techniques that can be used in games to get better graphics.
    Like: PathTracing, Screen Space GI.

    Example:

    In this scene there is something more than the GI. I would like to know how I can get results like this.
     
  7. AcidArrow

    AcidArrow

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    I, uhhh, that's fluid simulation with a glass on a photo-based hdr background. Maybe the reflections are raytraced?

    I'm still not sure what you want.
     
  8. hippocoder

    hippocoder

    Digital Ape Moderator

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    HDRP supports this, so to achieve it you want to look for Alembic in package manager. Alembic is a format that stores difficult mesh animations for film and game. You can simulate bubbles or liquids in Blender, then use Alembic export to Unity to run the simulation with HDRP raytracing. This is a known technique that solves those kinds of problems. Please research and ask more questions.

    If you want next gen particle systems look for the Visual Effects package: https://unity.com/visual-effect-graph