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Technical artist to help create Link Awakening type terrain

Discussion in 'Commercial: Job Offering' started by silentslack, Sep 7, 2022.

  1. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    393
    Hi,

    I'm looking for a technical artist who could assist in creating a terrain style/system as shown in Zelda Link's Awakening:


    - Stylized, hand-painted feel
    - Grass doesn't appear tiled
    - Varied hues across the terrain



    - Well defined paths with blending into grass
    - Different path types


    - Small 1unit x 1unit decals
    - Parts that can break out into larger areas of ground


    - Subtle adjustments of terrain height


    - Cutting into terrain to create pond or other hard edges



    - Ramps

    As you can see the terrain is versatile and I'd like to create a similar solution in Unity. I have thought about the different approaches and have some proposed solutions but I'd be keen to hear about your potential solution. I'd ideally like to find someone who can implement both the technical and artistic requirements however those roles could be split up if necessary.

    If you are interested please contact Jake at: jake.slack@slackerapps.co.jp

    Thanks, Jake