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Technical Artist - SEGA Hardlight - UK

Discussion in 'Commercial: Job Offering' started by segasimon, Sep 14, 2021.

  1. segasimon

    segasimon

    Joined:
    Jul 30, 2018
    Posts:
    1
    Sega HARDlight is looking for an experienced or senior level Technical Artist to join our team - full time permanent position. This is a great opportunity to work on our existing live games and new projects across mobile and console and have genuine ownership to drive and help solve the technical challenges the art team face.

    We understand finding a candidate with experience in every area this role requires may be hard so we are happy to hear from people who are driven and can step up and learn new skills.

    Hardlight is currently working remotely but plans to return to the office when it is safe on a hybrid system - 2 days at home, 3 days in the office. We are located in Leamington Spa, UK and open to applicants from around the world.

    There is a summary of the job below, or follow this link for full details and a link to apply https://careers.sega.co.uk/careers/hardlight/technical-artist-expsnr



    Responsibilities
    • Work closely with the art team to develop and implement a wide variety of game shaders, visual effects and tools.
    • Work with the code team, designers and artists to help solve technical challenges in producing our games and art assets.
    • Help create and document efficient pipelines for the art team and pro-actively seek improvements.
    • Work with the animators to create efficient rigs for new characters
    • Export characters/animations/objects and set up in Unity.
    • Front-line support for pipeline issues and feature requests from the art team.
    • Evaluate new software and new art authoring techniques and keep abreast of new features in the engine

    Knowledge, Skills & Experience

    Essential

    • Experience of writing shaders using CG or HLSL for use in Unity.
    • Excellent knowledge of Unity (animation systems, shaders, optimisations, scripting tools, prefabs, particle systems).
    • Experience in scripting art tools in 3DS Max and Maya using Maxscript/Python/MEL.
    • Able to create custom rigs in 3DS Max/Maya and also use existing rigging systems like Character Studio and CAT.
    • Able to demonstrate the creation of visually outstanding particles and effects.
    • Experience or an understanding of the creation of art assets for mobile/console games.
    • A desire and an understanding of how to optimize games content for memory and performance while maintaining visual quality.
    • Proactive in learning and developing your skills to the next level.
    • A good eye for visuals and aesthetics.
    • Diligent and able to self-manage with a can-do attitude.

    Desirable
    • Development experience on a wide variety of mobile platforms (Android and iOS).
    • Experience of lighting and light-mapping environments.
    • Photoshop scripting.
    • Animation experience.
    • Knowledge of PBR material workflow.
     
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