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Tech recommendation for async multiplayer

Discussion in 'Multiplayer' started by GeriB, Feb 8, 2020.

  1. GeriB

    GeriB

    Joined:
    Apr 26, 2017
    Posts:
    189
    Hi,

    What technology would you recommend for an asynchronous multiplayer game, where each player has an id, name, inventory and stats.

    I just need a neat way of having players data on server side and being able to quickly access it for asynchronous battles, leaderboards and cheat prevention.

    Thanks and cheers :D
     
  2. AtlantiaKing

    AtlantiaKing

    Joined:
    Jul 23, 2015
    Posts:
    6
    Hi there,
    I create my own Server for multiplayer.
    You can do this with the System.Net library.
    You can look that up on google.
     
    GeriB likes this.
  3. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,314
    smartfox server
     
    g_a_p and GeriB like this.