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Question Tearing UV Map .fbx import from blender

Discussion in 'General Graphics' started by Zurkio, Nov 13, 2022.

  1. Zurkio

    Zurkio

    Joined:
    Nov 9, 2014
    Posts:
    11
    I have been making modular road pieces in blender with a texture atlas but when I import them into Unity I get the following issue
    Unity.png In blender it looks totally fine and when I reimport the model back into blender it's fine. Blender.png

    I have tried messing around with different settings in Unity and in blender, it seems like there is some sort of UV issue going on. I only have one(1) UV map on my models and they all use the same material with one texture. Other models work fine, just the roads seem to be broken.
     

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