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Bug Tearing in standalone when zoomed out but not in editor

Discussion in 'Graphics for ECS' started by GambitAnimating, Dec 22, 2023.

  1. GambitAnimating

    GambitAnimating

    Joined:
    Feb 20, 2015
    Posts:
    9
    Hi, I have a weird issue where tearing between tiles seems to happen in a standalone version of my game, but not in the editor. In the editor it works perfectly.

    In Editor (What I want): In EDITOR (no tear) (youtube.com)

    In Standalone: Background-Tearing1 (youtube.com)

    All tiles are point filter

    Happens on Vulkan Rendering and DirectX11, didnt test others I just assume they'd be the same. Let me know if I need to provide further details

    The blocks use atlases btw, I dont know if that would contribute to this but it is point filtering
     
    Last edited: Dec 22, 2023
  2. GambitAnimating

    GambitAnimating

    Joined:
    Feb 20, 2015
    Posts:
    9
    Fixed this by switching to 2d URP