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Discussion in 'Made With Unity' started by amirebrahimi, May 19, 2009.

  1. amirebrahimi

    amirebrahimi

    Joined:
    Jan 27, 2008
    Posts:
    171
    This is a WIP, however, I figured I would bump it to the community to get some feedback.

    Import the package, look under the Team menu and play around. The basic idea is that root nodes in the Hierarchy are sub-scenes of a larger shared scene. Updates to other parts of the scene will be reloaded on the fly if you haven't edited that branch of the scene. Additionally, only branches you edit will be saved. The goal is to have this work with AssetServer, hence why I'm saving out separate scenes.

    Each dev would work in their own root and edit only that ideally. The only thing that I don't support yet and pretty sure I won't be able to is cross-root dependencies with Unity as-is. I will warn about cross-root dependencies in a future version.

    UPDATED 5/19/09 2:45 PM PST
    Version history:
    0.1.1: fixed a bug with scenes in the root Assets folder getting loaded additively by accident.
     

    Attached Files: