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Team Work Features?

Discussion in 'Editor & General Support' started by ColouredPixelsUnity, Aug 1, 2015.

  1. ColouredPixelsUnity

    ColouredPixelsUnity

    Joined:
    Aug 10, 2014
    Posts:
    78
    Hi! I had (what I think) is a pretty good idea for a game, and I was debating whether or not to recruit a team. But I had one quick question. If I had, maybe, 2 programmers. One mad a combat script for example and one made some GUI code, and we wanted to put all of our work in one place, like one project, how would I/we do so? Thank you!
     
  2. ColouredPixelsUnity

    ColouredPixelsUnity

    Joined:
    Aug 10, 2014
    Posts:
    78
  3. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,985
    Source control. Git/SVN/etc.
     
  4. ColouredPixelsUnity

    ColouredPixelsUnity

    Joined:
    Aug 10, 2014
    Posts:
    78
    Ok, thanks!
     
  5. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Please don't spend 15 seconds writing a new post in your thread. If no-one responds, assume it's because your question needs more clarification. Writing "bump" looks massively lazy. And typically I provide some warnings or ban someone for a week to help them learn.