I updated to 5.3.4f1 today because of the fix to the bug related to TargetJoint2D not activating colliders when instantiated by script. TargetJoint2D does not work anymore? I tried both via script both via editor. Indeed, dragging an object, I attach by script a TargetJoint2D component and, when the touch position is updated, I use this code. It worked in 5.3.3: touchedObject.GetComponent<TargetJoint2D>().target = myTouch.position; Now the object completely freezes and does not move until I release the finger. The same happens when an object is directly instantiated with a TargetJoint2D component from the editor: it looks like it does not try to reach the target, rather it starts oscillating as if it was trapped inside a cage. Does anyone know if something has changed in the TargetJoint2D configuration and usage, or is it to be considered a new bug? Thank you.