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Targeting system 2 released

Discussion in 'Made With Unity' started by mikaelK, Mar 23, 2022.

?

What do you think?

  1. Great I need this.

  2. I'll pass

  3. Too expensive

  4. Other reason

  5. Too cheap

  6. I don't trust you

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  1. mikaelK

    mikaelK

    Joined:
    Oct 2, 2013
    Posts:
    284
    Hey ladies and gentlemen

    It is my pleasure to inform you that I have managed to create the second version of a targeting system.



    It was a long dive, but I'm more than happy with the results.

    Asset store page
    Feed back and dev.
    Demo (webgl)
    Web site (desktop only for now)
    Discord
     
    Last edited: Mar 23, 2022
    Antypodish likes this.
  2. mikaelK

    mikaelK

    Joined:
    Oct 2, 2013
    Posts:
    284
    Added snap camera to target option to demo scene inspired by Elden rings target navigation.



    The user can navigate from item to item with mouse swipes. The option doesn't completely take control of the users mouse. It provides subtle camera rotation towards target that are close enough to mouse cursor.
     
    Antypodish likes this.
  3. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Well done to see DOTS assets.
    I hope you will get desired buyers soon.
    That diserves it.
     
  4. mikaelK

    mikaelK

    Joined:
    Oct 2, 2013
    Posts:
    284
    Thanks much appreciated, hopefully this will evolve to be a must have asset for productivity.
    Plugin also works without entities installed. Took me few weeks to isolate the game object and entity based codes from each other. :)

    Entities can be activated with installing the packages and using scripting define symbol "ENABLE_TARGETING_SYSTEM_ENTITY_SUPPORT" from player settings.

    I didn't want to isolate other users from the plugin, although I'm a big fan of the entity framework.
     
    Antypodish likes this.