I have a use case where I want to target an entity to update its health on a client (not necessarily the local player's health). This is an event that doesn't happen often enough that I think it necessary to be part of the snapshot, so the server will send an RPC command with the updated health. How would I target a specific Entity over the wire though? Are we guaranteed that the server entity has the same index on the client? And is there an effective way to replicate it on the client? Since Entity is just an index and version number, is it enough to just recreate it as I read from the context, in the RPC command implementation? This would assume that an entity index is the same on the server and client.