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Tappy Tappy (iOS and Android)

Discussion in 'Made With Unity' started by SpringerCodes, Dec 2, 2019.

  1. SpringerCodes

    SpringerCodes

    Joined:
    Nov 1, 2018
    Posts:
    11
    Just finished up my first game - check out Tappy Tappy! It's an arcade style tapping game (shocker) where you have to tap the falling balls to keep them from the fire. Tap the powerups as they appear to help you manage the chaos. You can also upgrade your powerups in the app's store. Hope you enjoy!


    iOS: https://apps.apple.com/app/tappy-tappy/id1477260761

    Android: https://play.google.com/store/apps/details?id=com.tappytappy.spring.free.games

    Facebook: https://www.facebook.com/tappytappyapp

    Instagram: @tappytappyapp

    Cheers!

    5.5_HOME.png 5.5_GAMEPLAY.png 5.5_STORE.png 5.5_GAMEOVER.png

     
  2. Spacelab_Games

    Spacelab_Games

    Joined:
    Jun 29, 2017
    Posts:
    80
    Your Android link doesn't work.
     
  3. SpringerCodes

    SpringerCodes

    Joined:
    Nov 1, 2018
    Posts:
    11
    Yikes! Should be good to go now, thanks for the heads up.
     
  4. Spacelab_Games

    Spacelab_Games

    Joined:
    Jun 29, 2017
    Posts:
    80
    No problem, its working now....gonna try out your game, ill leave some feedback shortly : ]
     
  5. SpringerCodes

    SpringerCodes

    Joined:
    Nov 1, 2018
    Posts:
    11
    Thanks - looking forward to it! I've already received some good ideas for things to tweak in future updates.
     
  6. Spacelab_Games

    Spacelab_Games

    Joined:
    Jun 29, 2017
    Posts:
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    Hey, finally got around to playing your game. Have you given any thought to having different size balls bouncing around the screen? or maybe when you click on a ball it could change size? It feels like there's something missing from the gameplay.

    Also, I'm experiencing performance issues on my galaxy S8 - slow frame rates and touch input doesn't always register.
     
  7. SpringerCodes

    SpringerCodes

    Joined:
    Nov 1, 2018
    Posts:
    11
    Thanks for the feedback. And yeah, I've been trying to figure out how to tweak the gameplay a bit as well. I think it feels too hard and too boring until a player has upgrade their powerups some, which they probably won't stick around to do if it is boring hah. Good to know about the frame/input issues. I've run into that lag issue as well, and I have a feeling it ad related. During gameplay, an interstitial ad call goes out. Also, I wasn't really running into this prior to ad implementation. Any thoughts?
     
  8. Spacelab_Games

    Spacelab_Games

    Joined:
    Jun 29, 2017
    Posts:
    80
    Ya the ads are definitely causing some performance issues. But while im playing the game i find it difficult to press on some of the circles...im pressing directly on them but there not reacting sometimes - unless that was intentional?