Hi all! I've been hanging around here for quite a while now without writing anything,collecting your wisdom and codegems. I'm working on a multiplayer tankshooter,right now there is only one tankmodel (Panzer VI Tiger),but I'm almost finished with a Sherman Firefly that hopefully will hold its own against the Tiger. Networking is taken from Leepos free tutorial,so to play change the name (DITT_NAMN sorry for using Swedish) to something else and start a server (with STARTA SERVER) and if you open 2 webplayers connect as a client with the ANSLUT-button. http://dl.dropbox.com/u/20727661/Firefly/WebPlayer/WebPlayer.html Tanks controls: Movement: Arrowkeys Turn turret: A-D Move Gun up-down: W-S Followcams: U-I Turretcam: O Reticle/Guncam: P Firebutton: SPACE As already mentioned in another thread about dynamic tanktreads: http://forum.unity3d.com/threads/77102-Dynamic-tank-tracks-Proof-of-concept? The choice not to let the Tiger be able to spin on one spot is a concious one,because tanks before 1945 generally couldn't do this without breaking the gearbox.Maybe I will let the Firefly be able to do this to even out the differenses between the tanks in firepower. The dynamic treads are made with bones that are connected to the wheels who in their turn is controlled by one raycast per roadwheel to follow the ground,and lastly one more raycast from the tanks body to ensure that the wheels only can move a certain lenght from the body to avoid a silly cartoony stretcheffect.Drive around the hills with camera U to see the effect. The turning of the tread is done with texture offset. The terrain is only a stand-in (sucks).Later I will build a Normandian landscape with bocage. Please comment and give me advice how to make a fun playable game.