Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's development. Tank Up Features: 1. There are going to be game modes where players actually spawn from a CA 130 Hercules New Features will be revealed often Tank Up Tanks: 1. United States M1 Abrams Main Battle Tank 2. Russian T-90 Tank Up Maps: 1. Airport Map (Map Name TBD) 2. City Map (Map Name TBD) Theme/Style: Realistic Graphics (meaning not cartoon) WW2 to Modern Day Tanks Modern Day Equipment Modern Day Maps/Locations What's Done: + Console (Alpha) — Will work as admin console - Will handel chat (Example: if the play presses a button the the kayboard a user friendly chat window comes up but what its really doing is saying in the console "say whatevertheplayersaidhere") - Console Will Be Used To Debug The Game As It Creates A Log To A Text File + Networking Section — Basic Server and Client Network Frameworks — Client Can Connect With Server — Client Can Pick Their Own Username To Connect With — Basic Chat Box — Basic Server Information (player kills, player names) — Players Can Shoot and Interact With Each Other + GUI — Basic User Interface (not really a design more of a layout, and yet not even a perminit layout yet) + General Scripts — Basic Tank Controller — Advanced Tank Controller (better cameras, tracks movie with objects and terrain, wheels move with objects and terrain from the tracks motion, tank model template is final) + Tanks — Beta Tank Number 1 (M1 Abrams) (**DONE**) +— Rigged and Textured + Maps — City Map (3d Concept Made) — Airport Map (runway textures made, but we need someone that knows about airports to paint it) +- Runway Textures Redone by David +++ Runway Mesh Created And Being Textured + Music — No info yet Target Aim: Our ultimate goal is to get our game on Valve's Steam Service. We plan to get two maps and two tanks than send them a demo. Hopefully if they like it they may approve our game, than we will have to integrate all Valves networking API. So if you can see what I am getting at here is that the target aim is to sell it on Valve's Steam service for maybe 20-30 USD. The worst case scenario is we do not get approved by Valve. We haven't planned for this yet, but if it happens we will be work around it. Technology: 3ds Max Maya Softimage Mudbox ZBrush Sculptris Blender V-Ray Mental Ray World Machine Unity 3d Game Engine Crazy Bump X Normal Adobe Products Cinema 4D 3d Coat X-ray Unwrap Photon Networking Sugar Sync BG+ (3ds Max Script) Any plug-ins for any software are allowed as long as it comes out good in Unity Website: http://www.scriptingfire.com Want To See If You Can Help Out? email admin@scriptingfire.com Contact Us: http://scriptingfire.com/?page_id=7 Contacts: admin@scriptingfire.com kevin@scriptingfire.com Concepts: Scenes Videos The Music is the theme - we own it
Tank Ups lead programmer has just left.. we cannot continue our game and will have to close development. Thats pretty much our whole game if anyone has alot of experience with photon and is a very talented programmer please please contact me at kevin@scriptingfire.com