Hi! I'm trying to make a tank turret with an angular velocity motor joint (so with a physic body on both the tank and the turret), on the whole it works well, I calculate the speed of the turret according to its rotational distance with the direction of the camera, and put it in the target velocity of the velocity joint but I have a slight problem: When the tank rotates, the turret starts to spin. I tried to modify the springFrequency and springDamping values of the Hinge joint associated with the angular velocity motor, but nothing works. I would like my joint to be very stiff, and to be only slightly impacted (if at all) by the rotation of the tank body. If anyone knows a way to do this (without completely blocking the rotation of the turret when the tank is turning), or knows a better way to rotate the turret, let me know.