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Resolved tangent normal map to world normal

Discussion in 'Shader Graph' started by jpcorp72, Jan 16, 2020.

  1. jpcorp72

    jpcorp72

    Joined:
    Mar 30, 2012
    Posts:
    6
    I want to make custom light by custom function node and It was successful. NdotL is work perfectly .
    and I want to change world normal to normalmap texture for NdotL .
    cause I try use transform node, change tangent normalmap to worldspace .
    but something is wrong. world space normalmap color is something strange.
    Am I doing something wrong?
    20200117_015027.png
     
  2. jpcorp72

    jpcorp72

    Joined:
    Mar 30, 2012
    Posts:
    6
    solved. texture setting mistake ...
     
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