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Tales of Rhayne - multiplayer fantasy action rpg,

Discussion in 'Works In Progress - Archive' started by FredrikSwe, Sep 8, 2014.

  1. FredrikSwe

    FredrikSwe

    Joined:
    Jan 11, 2013
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    Newest Video


    Whola playlist link here

    DOWNLOAD THE GAME ON LINK BELOW
    www.torthegame.com

    Hi!

    This is my game I'm working on. Its a multiplayer fantasy action rpg. I focus on realistic fighting and What You See Is What You Get. This is how I would like modern days rpg to look like when it comes to combat. An example is that your character dont gain more hitpoints, instead he get better att parry, dodging and better armour. I personally want another system for rpg instead of just looking at an HP-bar shrinking. Its a video game not an paperpen/miniature rpg game, so why not showing how characters avoid damage.

    The game is multiplayer both cooperative and pvp, but lately I have focused on cooperative. I only have 1 map for now ( Im no good leveldesigner, if you are send me a pm). The models are downloaded from assetstore, except a few wich we have done ourself.

    Insperation
    Paper and Pen RPG
    Baldursgate 1 and 2
    Mordheim (Tabletop)
    Bloodbowl (Tabletop / video)
    World of warcraft
    Dota
    Neverwinter Nights
    Diablo

    quick-data
    - 32 playeble characters
    - 30 skills (passive and active)
    - 15 spells
    - 4 gamemodes (one is cooperative)
    - ~140 items
    - ~30 special abilities

    The idea of leveling your character
    You build up your character but on the same time he/she can get permanent injuries or even permadeath. So finally you have to start a new character but this time you have more gold to start with a more powerfull. Each character cost different amount of gold to start playing. Also everytime you levelup, you will choose from two randomly special abilities. So every character is playable more than once, just to get the perfect combination of abilities,skills and items. The characters are saved on server just like wow/diablo on your account.

    Video
    This is a video of me and my two friends playing some cooperative, we play from level 1 so there is not much of highendgame items/skills. I play as elven archer, my friends as dwarf warrior and human warrior. So there is no spells either in this video. will upload video with spells and other content later.



    Collaboration
    If you want to work with me on this project send me a pm (right now Im working alone). I need help with:
    - Leveldesign (Prio)
    - Modeling
    - Animation
    - Programming c# (I do all programming, but if you are good and really want to help, let me know)

    Future Plans
    Make 4-5 quests with its own maps, so we have a small cooperative campain.
    Polish everything, remove bugs etc. Release aplha version free on www.torthegame.com.

    Then probably put it up on kickstarter

    Try the game?
    If you want to try it pm me. I need alpha-testers. Would be nice to test with 20-30 ppl in pvp
     
    Last edited: Sep 28, 2016
    Revolut1on1ze likes this.
  2. FredrikSwe

    FredrikSwe

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    Here is a video showing firemagic
     
    FBTH likes this.
  3. primus88

    primus88

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    This game is seriously well developed. I love it.
    I would not recommend working with other people on programming. This is a very difficult task. Maybe only something like, they work on GUI and you on the rest of the game or something.

    1. Can you tell me more about the world's interaction? Are there two races that fight each other?
    2. Did you used any pre-made asset for the AI?
     
  4. FredrikSwe

    FredrikSwe

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    Hi Primus,

    Thx for the comment!

    Im a software developer so I know how messy it could be with alot of people in the code. So far I have written all code myself so I know it 100% of it. I only let someone in if he is really good and commited for coding. Mostly Im looking for a level designer. And alpha game testers.

    1. Good question. Right now its two races Order and chaos. I have only been focusing on gameplay and combat. Just now Im started working on cooperative quests. So I dont really know how I should divide the factions yet. any ideas? :)

    2. For Ai Im using http://arongranberg.com/astar/ for pathfinding. The rest of the ai behavior I wrote myself. Didnt put mouch time in it, so will have to upgrade it soon.
     
  5. DirtyHippy

    DirtyHippy

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    From a technical standpoint this is very impressive.

    The avatar controller is very smooth. How are you handling the strafe? Rotating the hip bone in the 3rd person camera direction while moving the avatar in the strafe direction? It looks like you don't look up and down, so you ignore the Y component of the view vector?
     
  6. FredrikSwe

    FredrikSwe

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    Hi Dirty,

    I use the thirdperson controller from this asset https://www.assetstore.unity3d.com/en/#!/content/14474
    Then I modified it so the character can strafe and walk backward. I have remade the thirdpersoncontroller 5 times now I think. :)

    Dont know how to answer your question about strafe. I just had to add strafe animation with turnings to mecanim.

    Yes the character do look up and down, but the recording is done from client. And the look up and down dont sync through the network yet. (have to fix that someday)

    Im going to upload the latest stable build to www.torthegame.com this evening, so its just to download it and test yourself.
     
  7. thewhiterose1

    thewhiterose1

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    Graphically the game isn't the best, but wait, before you get mad replying. Graphics don't count for anything! (Dwarf Fortress fan here).

    I love the UI stuff especially that shop menu with item stats and such. Looks promising!

    The cast time on those spells seems a bit excessive but I love the magic stuff, especially the meteor haha. Excellent work so far, will keep tabs on this.
     
  8. B3nac

    B3nac

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    Dang this is a lot of work for one person. Did you do all the models, textures and what not yourself too? Looks really good by the way nice work!
     
  9. FredrikSwe

    FredrikSwe

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    Dont worry El.presidente, Im a dwarf fortress fan also :)
    The idea with the long cast time on the spells is that players have time to interupt the casting, because the spells do quite alot of damage. one fireball can kill you (its a big explosion). Also the cast time get shorter the more skill lvl you have in the spells magicschool ex Firemagic school for fireball. But you might be right. have to test them in pvp.

    B3nac, as I wrote in first post. I downloaded most of the models and textures from asset store. We have done a few models and texture ourself. And with ourself I mean some friends who helped me on the project. Otherwise I do mostly my slef. Hope to find a good level designer here tough.

    Thax for the nice comments!
    For those who want to download and try (450mb):
    http://torthegame.com/downloads/pc/tor.rar
     
    Hades II likes this.
  10. FredrikSwe

    FredrikSwe

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    Hi, new update. Tor is getting alot of new players, thanks to this site.
    http://www.alphabetagamer.com/

    Problem is. It takes 1-2min to understand/learn the game, so many players quit without testing.. :(
    I added a help screen F1.
     
  11. LowBatteryLife

    LowBatteryLife

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    Hi, Fredrik. I saw your beta on alphabetagamer, but haven't been able to play or test yet, thanks to the download running at snail's pace. Maybe try setting up a torrent, so all these new players can seed each other and take a load off the server?
     
  12. FredrikSwe

    FredrikSwe

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    Hi,

    Tanks for the feedback, will fix that right away.
    Have discovered some unpleasent bugs. while testing. Chat dont work sometimes, and dont show name :(
    And cant join games behind firewalls
     
  13. 0tacun

    0tacun

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    Hey this looks pretty cool! The UI looks very polished and professional.
    my feedback:
    - fighting looked interesting, but personally I am not a big fan of this "slippery" combat system where you can freely walk and attack at the same time. I think it lacks some good "weight" feeling to the actual attacks and it looks just a bit random. A combat system a la Dark Souls would be much more attractive. But well it is my own opinion, if you disagree just ignore it :)
    - casting spells could be a bit boring, especially with the long time to actually cast a spell. Also the projectiles fly too fast, other players could have a hard time to properly react. Don't know myself how you could improve the casting system... maybe let the casters draw with the mouse a rune on the screen? Like in the old Ark Fatalis game.
    - variate the footstep sound effect with random pitch and volume. Don't know if you already do this, but when the whole crowd walked it sounded to similar.

    Anyways just some random thoughts from me.

    Keep it up!
     
  14. FredrikSwe

    FredrikSwe

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    Hi 0tacun,

    - Fighting is important part. I still test around abit here. I think about adding, when you make an attack you take a step forward or something. Hitting and parrying is determined by you skill value in shield, melee, ,dodge etc...

    - Yeah. Casting spells might be boring to wait for channeling time. Earlier spells get instant cast after a while when character gets more powerfull. I wait to see how it feels.

    - About prjectiles. what wrong with gast moving projectiles? Why must players have time reacting on them? I want realism, and its very hard to dodge an arrow in reallity. This is not super mario ;)

    - Footsteps need some fixes yes. Will play around with pitch and volume. maybe dont need to play all footsteps when there is a large crowed.

    Thx for the feedback!!
     
  15. FredrikSwe

    FredrikSwe

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    Just released new version.
    Fixed alot of bugs, and made it easier for new players to start.

    Added a gamepatcher Crafty which seems to work very nice.
    Spent alot of hours on Game Patcher which was crap or I did that one wrong.

    Now We will focus on new Maps!
     
  16. FredrikSwe

    FredrikSwe

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    Here is a pic of the new model we are making. Will upload some new video soon also
     
  17. FredrikSwe

    FredrikSwe

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  18. zenGarden

    zenGarden

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    Awesome work.
     
  19. Hades II

    Hades II

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    This is truly amazing!
    I never thought it would be possible for just a few people to make an MMORPG, Also i definitely did int think it would be possible for one to do so much of the work. You have truly inspired me and my friends
    If its ok to ask i would love to know how long have you been developing this game.
    Also I am an beginner C# programmer. But this is truly amazing! I will be sure to play it soon!
     
  20. FredrikSwe

    FredrikSwe

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    Thx guys!!

    Im been workin as web and iphone/android programmer so I know programming.
    This game I have been workin on for about 2 years on evenings.. with beaks over several month sometimes. But now I work 100% :) Have help from some guys from this forum with level design and such.

    This game is not really an MMORPG. I will test how many players I can have online at same time, so we will see.
    Now it works as diablo with account and different games that you can host urself pvp and pve

    Here is a new video for one of the new maps. underground asset from asset store.
     
  21. AVataRR616

    AVataRR616

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    Wow, this looks like a ton of work has gone into it. :) Looking forward to it. Reminds me of Mount and Blade.
     
  22. Hades II

    Hades II

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    Do you have a release date for it yet? Will it be free to play or subscription?
     
  23. FredrikSwe

    FredrikSwe

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    I dnt know really. It will be free to play I think. If it gets many players I might add premium account that costs money and unlucks stuffs. So I might someday live on my hobby. Would be very nice :)

    We release early alpha round 2 in about 2-4 weeks. With a small cooperative campain we made, and better pvp.
     
  24. zenGarden

    zenGarden

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    Why you don't use Unity navmesh instead ?

    Levels are really great on the last video, and i like the combat part also, the HUD is great and simple to read.
    The characters are well designed , did you made them or baught them ?
    Will it be possible to do solo gameplay instead of multiplayer coop ?
    Will it be some real story plots ?
     
  25. Hades II

    Hades II

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    Do you know an good place or tutorial to get started on an mmorpg.

    I would really like to start an project of this genre of my own. But i just need a little guidance. I would really appreciate it if you could point me in the right direction.

    I will be sure to play you game when it comes out. Will it be downloadable from the website?

    Have you considered putting it on Steam. You could also live your hobby if you do that i'd say.

    Any help is appreciated!
     
  26. FredrikSwe

    FredrikSwe

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    Havent tested Unity navmesh is it good? I just saw pathfinder on asset store and tought it would be good.
    All I need is something that give me an array with vector3 positions to where I want to go.

    We made a few characters ourself, and have some in production. But most are bought on assetstore.

    Solo is the same as coop but you are only 1 player :) so yes it will be singleplayer also.

    My friend has joined the project and is writing stoyline/plot We are at this moment writing quests and adding npc to start town.
     
  27. FredrikSwe

    FredrikSwe

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    Hi Hades.

    It depends how much programming and unity skills u have at the moment,
    I didnt follow that many tutorial. I downloaded mecanim and multiplayer example code from Unity site.
    To learn how those worked. When I first started with Unity I tried to follow BurgZerg but I got bored afer 10 episodes.
    I think its best to test around and have fun. But maybe just me.

    You should probably start with mecanim and get familiar with that. Then learn how to use trigger colliders and raycasts.
    Build a simple singleplayer fighting rpg with simple ai without pathfinding. Multiplayer and advance Gui can wait for later.

    You do know that RPG is the genre that needs most work :)

    Pm me and I can add u on skype if you need hints and so.
     
    Hades II likes this.
  28. jkarateking

    jkarateking

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    What are the minimum requirements for the game as my good gaming PC is being repaired and I only have a not very good laptop but I really want to play the alpha :)
    Thanks
     
  29. Hades II

    Hades II

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    I've been using unity for about 3 months now. I'm fairly new to C#. I'm currently doing an Multiplayer FPS tutorial.
    I'm just looking for some guidance. I will see what i can do after this tutorial. Then i will pm u my Skype if that's ok so that i can ask you any questions. Also is it gonna cost to host servers?
    One last thing, do i download your game from your website? or do i have to get an beta key? how is that gonna work.
    Thanks a lot! I really appreciate it.

    By the way have you ever heard of Atavism Online Engine? Is it worth it?
     
    Last edited: Nov 12, 2014
  30. FredrikSwe

    FredrikSwe

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    Im afraid the requirements are quite high. We are workin on optimizing everything and we have reduced alot of lag since first alpha test. Indoors maps and small maps would be ok for you I think. You will have to test I think.
     
  31. FredrikSwe

    FredrikSwe

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    Hi again,
    Yes just pm me. It depends on what you do. You can let players host their own games in beginning.
    Im no expert. There are some good assets for multiplayer, I have used one that I forgot name on. But for my game I built all netwroking myself. I let player host their own games now, but im laborating with a deticated server. All accounts and character are saved on a webserver via a rest api. You could just hire a vps if you need that. Im testing how many players I can have on one server also. Cause you cant have lag in my game, it wouldnt be fun.
     
  32. Hades II

    Hades II

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    Sounds great!
    Thanks for the help I really appreciate it!

    Cant wait to play rayne
    Also have you been considering putting rayne on steam?
     
    Last edited: Nov 13, 2014
  33. steelersfan252

    steelersfan252

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    I believe so, would be really nice to see on steam
     
  34. steelersfan252

    steelersfan252

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    I would like to "bump" this because it really is a interesting game. Cant wait for a update :)
     
  35. zenGarden

    zenGarden

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    The loot is time consuming and using many cliks :( , passing near a dead ennemy the money loot should be automatically collected, or some option to allow a one click to loot all around ?
     
  36. Hades II

    Hades II

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    So when will this game be available im itching to play it!!
     
  37. Hades II

    Hades II

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    Also your website doesn't seem to work did you take it off.
     
  38. FredrikSwe

    FredrikSwe

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    Hi Hades, thx for your interest!

    We are working hard right now for next open alpha test. There will be alot of new features and maps.
    I will release some new videos soon also. The next open alpha test should be in 2-3 weeks. Will pm you so you dont miss it.

    The server is temporary down, should go up tomorow.
     
  39. FredrikSwe

    FredrikSwe

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    Yes you might be right, we test it first. maybe change it after.
     
  40. zenGarden

    zenGarden

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    It's an option heavy used in Guild Wars 2 , and as money is not a penalty as it don't require inventory space , yes it should be looted automatically.
    RPG have evolved for example some proposes just to get the quest and when it's done you don't need to return to the guy that gave you the quest to have it finished and get the reward. But well perhaps standard way is better in that case ?
     
  41. Hades II

    Hades II

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    Thanks i really appreciate it.
     
  42. FredrikSwe

    FredrikSwe

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    I have recorded a ner video. showing new gui and new maps + other stuff
     
  43. FredrikSwe

    FredrikSwe

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    Some pvp arena action
     
  44. steelersfan252

    steelersfan252

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    Game looks incredible, I love the maps and the PVP aspect
     
  45. Ayrik

    Ayrik

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    This looks amazing and very high quality. Nice work all around. You seriously made all this yourself?
     
  46. FredrikSwe

    FredrikSwe

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    Thanks! I made all coding myself. Except some assets like pathfinding, jsonconverter, and maybe more..
    Models and animation we have bought on asset store. But we made some our self, both models and animations which we recorded with kinect. I started alone but now I have a team with 5-6 people who helps me with leveldesign, text, 2d, 3d-models etc..

    Now Im working on a new webpage, which will explain alot of the concept :)
     
  47. zenGarden

    zenGarden

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    Don't you use Unity Pathfinding system ?

    I like a lot your game and it's design , it has something different from others.
    Keep the good work.
     
  48. Hades II

    Hades II

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    Hi Fred this looks amazing as ever thanks for keeping us updated.
     
  49. Hades II

    Hades II

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    Btw have you found a level designer yet?

    also ur website us still acting weird im still not able to download the beta or see anything other than signing up for the newsletter.
     
    Last edited: Mar 10, 2015
  50. ImAldu

    ImAldu

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    This looks crazy good. The animations are a little janky, but I suppose that's to be expected. And the combat system looks fairly smooth as well. Very nice man. Keep up the good work. I'll be following this.