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Take input reading to apply torque to WheelCollider in FixedUpdate or Update?

Discussion in 'Physics' started by vbs, Feb 12, 2015.

  1. vbs


    Sep 8, 2014
    Hello, I am a bit confused about where I'm supposed to make use of user's input to modify/apply physics settings to WheelColliders: here is my script:

    And I have a video describing some issues I'm having with wheel colliders and physics, that I'm trying to get to the root of: