Is there any way to take control over exactly when the CinemachineBrain updates its camera's position? A method like brain.UpdateCamera() which I call after everything is positioned properly for that frame. The current options for Late/Fixed/SmartUpdate are not sufficient for me. The reasoning is that I have UI elements which represent world-position objects, and they therefore need to update based on the camera's position. Without the ability to dictate when the camera updates (and can therefore be certain of its final frame-position) I occasionally end up using stale data and an element may appear "one frame behind." This issue is exacerbated b/c the game supports very high time-compression, so one frame worth of camera movement might be quite large and cause UI elements to jitter around and not be precisely positioned.