hi! I am trying out tail animator for the first time and so far I am really liking it. The in-editor tool for skinning a mesh is really useful, however I think I may have identified a bug / issue. From what I can see, the coloured display of weighting uses per-vertex colours on the mesh. This is great, however I am using per-vertex colours in an FX shader so changing these permanently messes up the mesh. It would seem that after using the skinning tool both the output skinned mesh and the original mesh have newly baked in colours. It would be great if in a future updated the original vertex colours could be restored to both the original and skinned mesh. Thanks!