Hello. I want to use TailAnimator to simulate a cloth. I was able to achieve this with DynamicBones, but it consumes too many resources. Can I achieve the same effect with TailAnimator ? I have a dress with bones. Each bone looks in its direction from the center. I need: 1. To make bones react to specific colliders (4 capsules) 2. Restrict bone rotation only on one local axis. I have not found how to limit the rotation. Is it possible?