Hi all, I'm just introducing you to the Tai-Pan Development Set which showcases game creation techniques using Unity and modo 501, with additional work being completed in Photoshop, Sculptris and Maya + additional free software. In fact, we will try and produce as much using free software as we can. Overview: Tai-Pan is a naval trading/economy game set in an Asian environment c.1840. The Tai-Pan Development Set is not fixed to this era or game type. Everything you will see within the development could easily be used to build many game types (especially RTS). Every area of the game development process will be covered, including modeling, texturing and surfacing, 3D application -> Unity workflows to build optimised 'game-ready' assets, AI, world economy system, C# scripting... and much much more. Every asset made or seen within the Tai-Pan Development Set will be given to the subscriber 100% Royalty Free - no strings attached! Even if you never follow a single tutorial video, you will still be receiving every model, texture, piece of music made and used. You are free to use any asset within any of your game projects you like - free or commercial. The only caveat is that you don't resell them as assets in any way (that includes sticking them on an Asset store too) and you don't try and release the Tai-Pan game as yours. New parts are released every few weeks, including full Models, Textures and Unity Project Files. 01/08/2011 Tai-Pan officially starts 03/08/2011 Section 1 - Project Overview 03/08/2011 Tai-Pan 01 - Project Overview (public release: Vimeo) 06/08/2011 Section 1 Part 1 - Software Overview: Unity modo 06/08/2011 Section 2 - Mesh Optimizations for Game Engines 06/08/2011 Section 2 Part 1 - Singles Meshes - Getting them ready for Unity (Un-Optimized) 06/08/2011 Section 2 Part 2 - Optimizing Materials Textures 06/08/2011 Section 2 Part 3 - Back into Unity 06/09/2011 Section 3 - Unity Project Setup and Terrain 06/09/2011 Section 3 Part 1 - Setting up the Unity Project Environment 06/09/2011 Section 3 Part 2 - Unity Terrain 06/09/2011 Section 3 Part 3 - 3rd Party Terrain (L3DT) 06/09/2011 Section 3 Part 4 - Tai-Pan Terrain 13/09/2011 Section 4 - Modelling the Sampan 13/09/2011 Section 4 Part 1 - Setting up the Reference Images 13/09/2011 Section 4 Part 2 - Blocking out the Hull 13/09/2011 Section 4 Part 3 - Adding details to the Hull 13/09/2011 Section 4 Part 4 - Modelling the Anchor 13/09/2011 Section 4 Part 5 - Modelling the Rudder 13/09/2011 Section 4 Part 6 - Modelling the Mast 13/09/2011 Section 4 Part 7 - Modelling the Hatches 13/09/2011 Section 4 Part 8 - Final Hull Details 13/09/2011 Section 4 Part 9 - Sail Canvas and Finalise Here are a couple of promo clips... Please take a quick minute to hop over to our website polypusher.net to check it out and sign up for our newsletter on the contact us page as we are start free giveaways leading up to christmas... We also have other modo, Maya Maxwell tutorials with more going live almost weekly. Kind regards in advance, Matt.