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Tactical Shooter AI - Asset Store Pack

Discussion in 'Works In Progress' started by squared55, Mar 2, 2015.

  1. musolo

    musolo

    Joined:
    Sep 12, 2014
    Posts:
    224
    Sad to hear that:(
    Would you please give it to ParadoxSolutionsSoftworks. I`m planning to release tutorials for it`s integration with other kit.
    Could i include it in my kit as additional AI option?
     
    IrishDev likes this.
  2. theunitydev

    theunitydev

    Joined:
    Mar 29, 2017
    Posts:
    25
    @squared55, considering that refunds have been available for several months now for those who wish to have received one, is open sourcing this asset a possibility to allow the community to maintain it?
     
    julianr likes this.
  3. Atiaen

    Atiaen

    Joined:
    Jan 19, 2019
    Posts:
    15
    hey man was wondering if it's possible to change the key transform if for example an agent enters like a collider or something
     
  4. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    486
    are refunds for shooter ai and tactical ai still available?
     
  5. unity_Go3u1hR8zbkCuw

    unity_Go3u1hR8zbkCuw

    Joined:
    Nov 26, 2019
    Posts:
    3
    My AI enemy of this tactical shooter AI is not responding for player. As player is in front of enemy but he is not shooting
     
  6. twangydave

    twangydave

    Joined:
    Mar 30, 2017
    Posts:
    41
    So many thanks! I've just started re-working with an ancient project which uses an old version of TSAI and that bit of code just fixed my scene change walking problems in a flash! Not sure if you are still on the forums but I really appreciate you posting that.
     
    radiantboy likes this.
  7. iamold21

    iamold21

    Joined:
    Aug 5, 2014
    Posts:
    2
    Does anybody still use Tactical AI? i need help to update it with the new UFPS2. When i update my project to UFPS2 unity show error:
    Assets\Tactical Shooter AI\Tactical AI\Csharp\Damage Scripts\HitBox.cs(41,13): error CS0234: The type or namespace name 'Event' does not exist in the namespace 'Opsive.UltimateCharacterController' (are you missing an assembly reference?)
     
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