https://github.com/gamemachine/tachyon-networking It's a little short on documentation right now. It's written in Rust but has ffi extern methods. Still cleaning up the C# api will release that shortly. It's a nack based model which is different from most open source implementations. This originated from looking for a good model for high volume IPC. But the more I played around with it the more I like it as a general model for games.