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TAA not working using HD

Discussion in '2019.1 Beta' started by discofhc, Dec 2, 2018.

  1. discofhc

    discofhc

    Joined:
    Dec 18, 2017
    Posts:
    39
    Hi guys!

    Temporal AntiAliasing using 2019.1alpha10 and HD template is not working.
    It blurs the whole screen, and displays a Render Texture error.

    Is it a known error?
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    25,183
    Please file a bug :)
     
  3. rizu

    rizu

    Joined:
    Oct 8, 2013
    Posts:
    990
    I think it did that for me too on latest versions. There are lots of small bugs on SRP master/latest 5.x.x + 2019.1 alpha on HDRP atm, I haven't bothered reporting them on official bug reporting as I'm sure their team is aware of most of these issues already.

    So far, they've systematically fixed already 2 out of 3 issues I had recently on HDRP with 2019.1.

    HDRP is also getting post processing change soon (edit: will be in future 5.x.x / 2019.1). This change moves all postprocessing to HDRP volume/scene settings and PP stack v2 will not work on it anymore (or at least this is my impression on it while trying the WIP branch for it). On their hdrp-postfx branch, TAA did work last time I tried it.
     
    Last edited: Dec 9, 2018
  4. Slowin

    Slowin

    Joined:
    Mar 6, 2015
    Posts:
    33
    I have the same problem with 2019.1.0a11 and HDRP. Switching to TAA I receive this error message and screen is blurred:

    RenderTexture.Create failed: format unsupported - R8 sRGB (1)
     
  5. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    413
    Hi,

    >RenderTexture.Create failed: format unsupported - R8 sRGB (1)

    What OS / Hardware are you using? is it a Mac ?

    The problem seems to be cause by Postprocess stack V2 and this format on Metal.
     
  6. Slowin

    Slowin

    Joined:
    Mar 6, 2015
    Posts:
    33
    No, it's a Windows system.
     
  7. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    413
    Thanks, we are tracking the issue
     
  8. discofhc

    discofhc

    Joined:
    Dec 18, 2017
    Posts:
    39
    The problem is related to TAA and depth of field.
    Enable TAA and Depth of Field together and the screen gets all blurred.
    On 2019.1.0a12
     
    pointcache likes this.