I've always been interested in making games and I've been really interested in making a TRPG in the vein of Fire Emblem and FF Tactics. I got started recently with trying to make a hex-based 3D TRPG and I've gotten to the point where I can create a basic tilemap and movement. I've been following a number of guides to help me get this far, but I've come to the realization that I feel like I'm not getting more proficient at using Unity (other then some very basics) I have programming experience - (I work as a software developer) so the coding is actually the least of my problems, but I feel like I constantly start on new projects then restart (and downsize) when I get to a point where things that work out properly. At this point I've realized that my initial project is still too big despite scaling it back considerably as a solo indie dev working on the side. I was hoping to put the project on hold and make a micro game first, but I wasn't sure what would be the best option in this case. Should I try making a small 2D project despite wanting to work with 3D? Or is there a type of 3D game you guys recommend that I should try and get started with?