Hi all, I'm building a WebGL application and I want to detect which type of device I'm on so I can alter the interaction paradigms accordingly. I started out using Input.touchSupported, but the problem is, if on a laptop, it returns true (I'm guessing because of the touch pad). Then I found SystemInfo.deviceType but found that even when the application is running on my Samsung S6, it still returns DeviceType.Desktop. Any ideas? Thanks!