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System.ExecutableAndDLLs taking 0.8GB???

Discussion in 'iOS and tvOS' started by TheWanderingBen, Feb 4, 2018.

  1. TheWanderingBen

    TheWanderingBen

    Joined:
    Nov 3, 2015
    Posts:
    98
    upload_2018-2-4_10-47-23.png

    That's a screenshot of my profiler, running in the Unity editor. I'm running IL2CPP with Strip Engine Code checked true in my Player Settings. I've seen others complain about 100MB -- but how is mine using almost a full gig?!

    Any help would be appreciated. My assets combined are <100MB of memory, so I have no idea what I could do differently.

    Thank you very much!
     

    Attached Files:

    amesa_unity likes this.
  2. codewalla

    codewalla

    Joined:
    Oct 30, 2015
    Posts:
    5
    @TheWanderingBen I've facing similar memory issues. Were you able to fix the issue?