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System crash kernel panic when using color picker

Discussion in 'Editor & General Support' started by gustavopinent, Apr 23, 2020.

  1. gustavopinent

    gustavopinent

    Joined:
    Jan 14, 2019
    Posts:
    38
    I am using Unity 2019.3.7f1 now. What didn't change from previous version is system crash when using color picker. Does not happens all the time, but also never happens with any other app, only Unity.

    I don't know how Unity is build, where the color picker come from. Did you? Anyone else with this issue? Wish to know if it's only me before report a glitch.
     
  2. jongwoo0728

    jongwoo0728

    Joined:
    Oct 23, 2020
    Posts:
    1
    I'm using Unity 2019.4.13f1 now, but it seems like I have the same issue.
    You may consider installing the latest official release, which is currently Unity 2020.1.11f1.
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    A kernel panic generally indicates an OS, driver, or hardware issue. Even if you've only seen it so far from a single application.
     
  4. mrboembastic

    mrboembastic

    Joined:
    Oct 31, 2014
    Posts:
    14
    Having the same issue with color picker crashing Unity in version 2019.4.13f1
     
  5. Leuki

    Leuki

    Joined:
    Feb 27, 2014
    Posts:
    130
    Having same issue since 2021.3.19f1 and currently in 2021.3.21f1.


    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    =================================================================
    Received signal SIGSEGV
    Obtained 10 stack frames
    0x00007ff7852bae23 (Unity) GUIView::ProcessInputEventFromAPI
    0x00007ff7852bacf8 (Unity) GUIView::ProcessInputEvent
    0x00007ff78580538e (Unity) GUIView::DoPaint
    0x00007ff78580e6cd (Unity) GUIView::RepaintAll
    0x00007ff78538c603 (Unity) Application::TickTimer
    0x00007ff7857e1aaa (Unity) MainMessageLoop
    0x00007ff7857e637b (Unity) WinMain
    0x00007ff786bc2e1e (Unity) __scrt_common_main_seh
    0x00007ffbfed77604 (KERNEL32) BaseThreadInitThunk
    0x00007ffbffe826a1 (ntdll) RtlUserThreadStart



    Tested on another empty project. Created Multiple UI images, selected them all. I then selected the color picker to change color, open selecting the new color, Unity crashed. Tested again on a current full project, happens anytime I use color picker on UI, after choosing a color.