I'm trying to convert my existing game to use ECS with the hybrid approach. Currently I have a bunch of 'configuration data' in the form of scriptable objects. References to them are assigned directly in monobehaviours that need that data. Now that I'll be converting those MonoBehaviours to Systems, how can I access those scriptable objects from the systems? I don't want to make those Scriptable Objects as Singletons. The only option I can think of is to create a few new MBs that have references to the SOs and then access the MBs from the system in order to get to the Scriptable Objects. Is there a better way that I'm missing?