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System.ArgumentException: Input Axis CameraX is not setup.

Discussion in 'Scripting' started by nathand17920, Sep 20, 2020.

  1. nathand17920

    nathand17920

    Joined:
    Sep 19, 2020
    Posts:
    3
    Aidez moi ! Il y a écrit ;
    System.ArgumentException: Input Axis CameraX is not setup.
    To change the input settings use: Edit -> Settings -> Input
    at (wrapper managed-to-native) UnityEngine.Input.GetAxis(string)
    at Cinemachine.AxisState.Update (System.Single deltaTime) [0x00015] in C:\Users\norbe\OneDrive\Bureau\Nouveau dossier\My firt game\Library\PackageCache\com.unity.cinemachine@2.3.3\Runtime\Core\AxisState.cs:129
    UnityEngine.Debug:LogError(Object)
    Cinemachine.AxisState:Update(Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs:133)
    Cinemachine.CinemachineOrbitalTransposer:UpdateHeading(Single, Vector3, AxisState&) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:179)
    Cinemachine.<>c:<.ctor>b__32_0(CinemachineOrbitalTransposer, Single, Vector3) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:161)
    Cinemachine.CinemachineOrbitalTransposer:MutateCameraState(CameraState&, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:284)
    Cinemachine.CinemachineVirtualCamera:CalculateNewState(Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs:468)
    Cinemachine.CinemachineVirtualCamera:InternalUpdateCameraState(Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs:138)
    Cinemachine.CinemachineCore:UpdateVirtualCamera(CinemachineVirtualCameraBase, Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs:272)
    Cinemachine.CinemachineCore:UpdateAllActiveVirtualCameras(Int32, Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs:200)
    Cinemachine.CinemachineBrain:UpdateVirtualCameras(UpdateFilter, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs:318)
    Cinemachine.<AfterPhysics>d__29:MoveNext() (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs:243)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,336
  3. nathand17920

    nathand17920

    Joined:
    Sep 19, 2020
    Posts:
    3
    Last edited: Sep 20, 2020