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Unity Multiplayer SyncVars on inherited behaviours

Discussion in 'Multiplayer' started by Nemahs, Jun 29, 2015.

  1. Nemahs


    Feb 12, 2013
    So I have a few SyncVars on a class named Selectable which inherits from NetworkBehaviour.
    However, my object has a component using the Unit script which inherits from Selectable. Only the SyncVars on Unit are sent across the network, none of the inherited SyncVars from Selectable are synced.

    Is this supposed to happen?