I'm working on a project where I am using an Alembic cached animation and VFX graph effects with a timeline to sequence the animation. Is there a way to update vfx graph particles to be controlled by the game time/timeline time control instead of just being activated by OnPlay events. Or, to put it another way, to control the exact frame the vfx graph is at relative to a start time, like an animation clip? I understand that's not really how VFXgraph works with the timeline, but is there a way to control the vfx graph update loop? I have only been using VFXgraph for so long, and I'm not aware of a way to control the update loops synchronization with game time.