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Syncing Variables - Multiplayer - Photon/Chiliconnect

Discussion in 'Scripting' started by wraith1821, Sep 12, 2018.

  1. wraith1821

    wraith1821

    Joined:
    Nov 26, 2017
    Posts:
    30
    Is there a way to sync variables, Multiplayer Chiliconnect Realtime SDK from a game build window to the editor. I can't get debugging to work in VS with this project, so need to send some info to the console. Local(Editor) Variables update fine. The game window (Build) doesn't update public variables in the editor. Game is networked and connects to Chiliconnect before start. [VarSync] doesnt work.... Not sure if I need to do something on Chiliconnect or if it something I can push in code. C#, Unity 2018.

    Thanks