Search Unity

Syncing target gameobjects over a network

Discussion in 'Multiplayer' started by tezer86, Jul 16, 2014.

  1. tezer86

    tezer86

    Joined:
    Jul 19, 2010
    Posts:
    90
    Hey Guys,

    Im making a LAN networking game and just having a slow day it seems as I can think of the most efficient way of syncing a target game object over the network.

    Example: Clients flying ships and one wants to designate a primary target out of multiple targets. Because I can't send game objects RPCs over the network whats the best way of doing this?

    Cheers
    Terry