Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Syncing target gameobjects over a network

Discussion in 'Multiplayer' started by tezer86, Jul 16, 2014.

  1. tezer86

    tezer86

    Joined:
    Jul 19, 2010
    Posts:
    90
    Hey Guys,

    Im making a LAN networking game and just having a slow day it seems as I can think of the most efficient way of syncing a target game object over the network.

    Example: Clients flying ships and one wants to designate a primary target out of multiple targets. Because I can't send game objects RPCs over the network whats the best way of doing this?

    Cheers
    Terry