Hi all, We have been working on a multiplayer game lately but when we have sort of come to a huge wall, namely syncing... * We have around 100 objects running around the board in-game * They are all controlled by a server, and synced via OnSerializeNetworkView. * We only need 3 variables per object synced. Position.x, position.y and direction. We used the NetworkInterpolatedTransform script as a base and just replaced the stuff we needed. Since the objects move constantly we get a lot of choppy behaviour. We move the objects at the clientside too, with Time.deltaTime and yet it becomes very choppy We have tried to alter the synch frequency also, with not much difference (well it got worse when we lowered it ) Does anyone have any ideas regarding how to get this to work better? Anyone who've used constantly moving objects before?