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"synchronization of x]B is not supported"

Discussion in 'Multiplayer' started by Warrior1424, Apr 13, 2015.

  1. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    984
    So I'm getting this error, and I can't pinpoint exactly where it's coming from:
    What in the heck is "x]B"???
    This error also happens about 10 times per second (rough estimation from looking at the console).
    This does not make sense, as all of the RPC calls either get called once per frame, or only happen on certain occasions. Shouldn't I be getting this error at closer to 60 times per second?

    The only things being sent in RPC calls are the following:
    - string
    - boolean (Which don't appear to be supported in the documentation, but don't cause any errors as the errors don't appear until after the booleans have done their job)
    - int
    - float
    - Vector 3
    - Quaternion

    Is there a limit to how much a networkView can send?
    Because I'm sending quite a few RPCs (some with multiple variables) through the same networkView.

    I also get this error once:
    This is my first time delving into networking, but i have read through all the documentation.
    Although there's a possibility something could have slipped by.
    It's also probably a terrible idea to stay up until 6am programming.

    There's too much code involved to post here, so I'm kinda hoping it's a somewhat common problem.
    Thanks
     
  2. tobad

    tobad

    Joined:
    Mar 12, 2015
    Posts:
    90
    show us all of your RPC calls.
     
  3. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    984
    I am kicking myself so freaking hard right now.
    Back before I knew how networkViews worked, I had put one on a flashlight that was observing the light component.
    Over time, I had forgotten about it.

    It was causing the errors.
    *sigh*