Hi! I am new to shader graphs in unity. I was trying to make this energy shield that pulsates and displaces its faces using the sine of time. Here is my "code" that generates the displacement map over time using a gradient texture: the gradient: The displacement map is basically scrolling "ray": Now I thought of overlaying a color over this ray and essentially synchronizing the color and displacement: For some reason when the ray is sampled through object-space normal color and displacement desync. When the ray is sampled through view-space normal everything works. Here, a youtube video I uploaded demonstrating it: What am I doing wrong? Any help is greatly appreciated. Thanks!