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SyncAnimationLayer vs OverrideAnimationController

Discussion in 'Animation' started by LuanDoxy, Apr 28, 2017.

  1. LuanDoxy


    Dec 3, 2015

    Just wanted to know what are your thoughts between using these two in the scenario where you have a character that may change their body size (e.g. character growing fat from over-eating). Would you use a sync layer with animations torepresent a bloated body or have an override animation controller with its own animations. What are the pros and cons to using either of these? As far as I can tell sync layer works well for state change because you can slowly transition to replacement animations(weight), wheras swapping the animator controller you need to be extra careful because you shouldn't swap if currently in state to be swapped as the animation will spontaneously jump.