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Feature Request Sync editor static with Static Shadow Caster?

Discussion in 'High Definition Render Pipeline' started by pixelsplit, Feb 25, 2022.

  1. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    165
    Hi,

    we are in the progress of optimizing performance for our game. We are trying to bake a lot now, but we still require some things to be realtime / dynamic. The OnDemand / OnEnable feature for lights comes quite handy, especially with the only dynamic option. However: It seems that we have to go over all our static objects again and tick the static shadow caster box again. I assume that this is also because the editor static flags are not accessible at runtime? But some sort of auto-workflow would be handy.

    Best regards
    Bennet