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Feature Request Sync editor static with Static Shadow Caster?

Discussion in 'High Definition Render Pipeline' started by pixelsplit, Feb 25, 2022.

  1. pixelsplit


    Sep 16, 2013

    we are in the progress of optimizing performance for our game. We are trying to bake a lot now, but we still require some things to be realtime / dynamic. The OnDemand / OnEnable feature for lights comes quite handy, especially with the only dynamic option. However: It seems that we have to go over all our static objects again and tick the static shadow caster box again. I assume that this is also because the editor static flags are not accessible at runtime? But some sort of auto-workflow would be handy.

    Best regards