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Unity Multiplayer Sync a Gameobject

Discussion in 'Multiplayer' started by Loppy, Jun 26, 2015.

  1. Loppy

    Loppy

    Joined:
    Jun 19, 2015
    Posts:
    11
    Can somebody help me syncing a gameobject?
    I have a bullet prefab i need to sync for all clients, it can have variable sprites and particle-systems.
    Something like [SyncVar] Gameobject prefab; doesnt work :(
    sry for bad english thx for help!
     
    Last edited: Jun 26, 2015