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Symlink Unity Libraries in Build settings?

Discussion in 'iOS and tvOS' started by ronronmx, Aug 10, 2011.

  1. ronronmx

    ronronmx

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    The "Symlink Unity Libraries" checkbox popped up in 3.4, but what does it do if checked? I don't think it's been added to the documentation yet as I couldn't find it anywhere...but if it has, then please excuse me for asking and please provide a link if possible ;)

    Thanks in advance,
    Ronron
     
  2. zine92

    zine92

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  3. ronronmx

    ronronmx

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    Ha! I knew I missed it somewhere....thanks for the link zine :)
     
  4. zine92

    zine92

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    Nope. But i am not using iOS build so i can't really help much. :D
     
  5. Toad

    Toad

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    What does "Symlink runtime libraries when generating iOS XCode project. (Faster iteration time)" actually mean though? :confused:
     
    Last edited: Sep 16, 2011
    jctz likes this.
  6. Logistic-Win

    Logistic-Win

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    Yeah, what does it really do?
     
  7. AaronC

    AaronC

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    +1
    ?
     
  8. CoCoNutti

    CoCoNutti

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  9. bigdaddio

    bigdaddio

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    symLink = Symbolic Link in other words basically a shortcut, a pointer to the libraries, I would imagine that the libraries are uploaded to the device once and as you iterate builds it only copies over the appcode, not the unity libraries as they already exist on the device. This is of course purely conjecture but probably close to what happens based on how other build environments use symlink.
     
  10. Mantas-Puida

    Mantas-Puida

    Unity Technologies

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    Symlink Unity libraries means that Xcode project generated by Unity will directly reference Unity iOS runtime library from Unity Editor install location. It saves your disk space (runtime lib is ~300 MB) and Unity Editor can faster generate Xcode project, because it does not need to copy additional 300 MB.

    You should not use it when:
    a) you are exporting Xcode project which you are going to share with somebody else
    b) you are exporting Xcode project to make final build and you want to archive it for backup purposes.
     
  11. Logistic-Win

    Logistic-Win

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    Thank you Mantasp for finally answering this question clearly. I have been sending my clients builds with missing libxxx files all this time and didn't know this was the culprit.
     
  12. J_P_

    J_P_

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    files in Plugins/iOS seem to be symlinked even when this checkbox is unchecked. Any way to fix that?
     
  13. Mantas-Puida

    Mantas-Puida

    Unity Technologies

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    Feature request? :)
     
  14. Dreamora

    Dreamora

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    hmm feature request for something UT broke during 3.x ;-)
    Sounds more like bug reporting it so the generated XCode projects are finally xcode projects again not sym link collections you can not version as nobody else will be able to use them at all. It takes ages to clean up xcode projects for discrete versioning in a way that allows others from the team to compile them if needed etc and I'm really asking myself to what degree UT is using their own technology nowadays if they never got hit by it ... ;)
     
  15. Mantas-Puida

    Mantas-Puida

    Unity Technologies

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    Ok :) do you have case number?
     
  16. tuhinbhatt

    tuhinbhatt

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    Any Solution to the Plugins SymLinking during the build?
     
  17. antifuzz

    antifuzz

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    Sorry to necro a thread, but I just had a situation where I needed to supply an xcode project to a client built with IL2CPP in Unity 4.6.3.
    I had this box unchecked when I built, but it still symlinked the libiPhone-lib.a library. Is this feature currently broken with IL2CPP?
     
  18. Mantas-Puida

    Mantas-Puida

    Unity Technologies

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    Sounds like a bug.
    Report it!
     
  19. gabinoc

    gabinoc

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    Oct 9, 2014
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    Go to Build Settings and check: Symlink Unity Libraries.

    You'll find your build size folder drop down to normal levels.
     
  20. hexagonius

    hexagonius

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    Mar 26, 2013
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    Just as a suggestion:
    I think it would be very useful if answers to questions which arise from insufficient documentation were integrated into it. IMHO as a developer it is quite cumbersome to find all traces of information in different places about what's supposed to be fully explained in the docs. I think questions from the community are perfect for improving the docs since they reflect the needs best.
     
  21. Abdou23

    Abdou23

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    So to be clear, I should NOT use " Symlink Unity Libraries " if it's the first time I'm building a project, or when I upload a build for beta testing or publishing to the Appstore?
     
  22. christophergoy

    christophergoy

    Unity Technologies

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    Sep 16, 2015
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    @Abdou23,
    I'm not sure about the first time building, but if you are building for App Store submission, you should not use 'Symlink Unity libraries'
    Cheers,
    Chris
     
    JPBA1984 and GilesDMiddleton like this.