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Symbolicate IL2CPP crash

Discussion in 'Android' started by clevergamesdev, Aug 14, 2019.

  1. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    Hi,

    I have the following native crash log (below):

    java.lang.Error: FATAL EXCEPTION [UnityMain]
    Unity version : 2018.4.6f1
    Device model : samsung SM-G965F
    Device fingerprint: samsung/star2ltexx/star2lte:9/PPR1.180610.011/G965FXXU6CSG8:user/release-keys

    Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000040 Build fingerprint: 'samsung/star2ltexx/star2lte:9/PPR1.180610.011/G965FXXU6CSG8:user/release-keys' Revision: '26'
    pid: 21634, tid: 21773, name: UnityMain >>> com.game.basketball <<<
    x0 0000000000000040 x1 0000000000000001 x2 0000006f23800000 x3 000000000000000c x4 00000000000000b2 x5 0000006f4243ad48 x6 0000006f1940d640 x7 0000006f191dfec0 x8 0000000000000000 x9 0000000000000001 x10 0000000000000000 x11 0000000000000000 x12 0000000000000003 x13 0000000000000000 x14 0000000000000002 x15 0000000000000001 x16 0000006fcdeb0bd8 x17 0000006fcde46658 x18 0000000000000001 x19 0000006f2284b3c0 x20 0000000000000000 x21 0000000000000000 x22 0000006f325c5dd0 x23 0000006f32e17c72 x24 0000000000000004 x25 0000006f325c7588 x26 0000006f3029a4a0 x27 0000006f228566c0 x28 0000000000000002 x29 0000006f325c5bf8 x30 0000006f2c0d9374 sp 0000006f325c5940 pc 0000006f2be983c0 pstate 0000000060000000

    at [vdso].(

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at split_config.__null__ (split_config.java)

    at base.__null__ (base.java)


    Looking at Unity Symbolicate Tutorial, it seems that the structure of the crash log that they have there, is different then what I see in Play Console crash logs.
    How can I Symbolicate the following log for instance?

    Thanks.
     
    Last edited: Aug 16, 2019
  2. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    Hi, can someone try to help?
     
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