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Games Swordbreaker in action

Discussion in 'Works In Progress' started by coldronborn, Oct 21, 2017.

  1. coldronborn

    coldronborn

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    Adventurer took a paper bundle out of his coat. It was the very same map that the man in the tavern gave him. That map depicted a castle and marked a path to the treasury hidden behind its walls. They say this treasury contains lots of jewelry and gold, but the most valuable of them is one diamond. They say this is the biggest diamond in Dorgan, and maybe even in the whole world! Someone even said that you can buy a small castle for this precious stone, and live happily ever after until the end of your days for the rest of the money. All these talks and tales let our hero to the mysterious castle. Do you want to know who is this adventurer? His name is Swordbreaker!

    The game will tell you about the Swordbreaker’s blood-drenched enigmatic adventures in a mysterious castle. Our hero has to go through many trials before he possibly could find what has led him to the castle — treasures!

    Swordbreaker in Action (working title) is a remake of the original Swordbreaker the Game. It is full 3D action-adventure with RPG elements. The action is based on the previous game plot, but the main focus now is on fighting hordes of enemies, exploring the locations, and solving puzzles.

    Game features:
    Dynamic battles behind the walls of an ancient castle.
    • Many different locations, both inside and outside the castle.
    • Character progression system.
    • Different kinds of weapons, armor and magic.
    • Dynamic change of music depending on the hero's karma.

    Team: DuCats Games
    Platform: PC

    We may be a young team but a very active one, as we crave for bringing the high-quality product to you! The game will be on sale on Steam after the release.
    We already have a project on Steam called “Swordbreaker The Game”. The new project is a more advanced remake version of it. And yes, you got it right — you’ll be able to break swords with the swordbreaker!
    We’d also like to say that our game isn’t set in a classic Middle Ages fantasy world. It’s more of a mix due to modern elements and a good amount of humor (those who played the first game get the point)

    It also goes for the game music score — fantasy motives intertwined with modern ones and it becomes more dynamic during battles. The music also depends on the prevailing character’s karma.
    At the moment, the battle system in the game is at its very early stage and we work on its major improvement. We’ll add new strikes and other elements to make battles more dynamic.






    Armors and enemys






     
  2. coldronborn

    coldronborn

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    What you think about video?
     
  3. theANMATOR2b

    theANMATOR2b

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    Consider reducing the shineness of the shiny armor. It doesn't match the aesthetic of anything else in the game - and - it's too shiny. Other than that - looking good, nice progress.
     
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  4. coldronborn

    coldronborn

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    Ok. Thanks)
     
  5. khos

    khos

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    Lovely looking terrain, are you using Gaia and some grass packs?
     
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  6. coldronborn

    coldronborn

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    No, we use only the models for all objects. For a grass of trees also all the)
     
  7. coldronborn

    coldronborn

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    Soon terrain will look it even better. We work on a script for the correct mixing of textures, and also on a tessellation.
     
    Last edited: Oct 23, 2017
  8. coldronborn

    coldronborn

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    Many various changes were made for this week. But even more they will be a bit later!)
     
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  9. coldronborn

    coldronborn

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    Have added on a location of the new enemy - a rat. Now she already fights and actively tries to bite to death the hero.
     
  10. coldronborn

    coldronborn

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    Swordbreaker fight with few enemys.
     
  11. coldronborn

    coldronborn

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    Heroes of fighters never look at explosion))
     
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  12. coldronborn

    coldronborn

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    We made a new photo mode for taking screenshots in the game! Now this is done very conveniently.
     
    Last edited: Jan 14, 2018
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  13. coldronborn

    coldronborn

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    Hi!
    Regular report on the work done:
    1. The combat system is ready by 70 percent. Many strikes are working, but still need to edit and configure more precisely speed.
    2. Placed on the location of the selected objects. Now to explore it even more fun! The location itself is ready.
    3. Added more models for the environment on location.
    4. Draw Intro...
    5. Prepare interim teaser trailer.
    In General, we go not very quickly, but still go. Oh, Yes! Even the enemies of the new work)
     
    Last edited: Feb 10, 2018
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  14. QuadArt

    QuadArt

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    Love the lighting, looks so smooth
     
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  15. coldronborn

    coldronborn

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    Thanks)
     
  16. coldronborn

    coldronborn

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  17. coldronborn

    coldronborn

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    Teaser trailer of the first location.
     
    Last edited: Feb 12, 2018
  18. coldronborn

    coldronborn

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    New video with fixed music)
     
  19. coldronborn

    coldronborn

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    A morning jog near the lake.
     
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  20. coldronborn

    coldronborn

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    Swordbreaker: Back to The Castle
    ScreenShot-Swordbreaker-2018-3-16-21-45-6.png Cozy as home! Want to remain here to live)
     
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  21. coldronborn

    coldronborn

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    Renovated village
     
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  22. coldronborn

    coldronborn

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    Update)
     
    eaque, alexanderameye and QuadArt like this.
  23. ducatsgames

    ducatsgames

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  24. Auticus

    Auticus

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    Your environments are sharp. Good work.
     
  25. ducatsgames

    ducatsgames

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  26. coldronborn

    coldronborn

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  27. ducatsgames

    ducatsgames

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  28. ducatsgames

    ducatsgames

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    We worked on the elements of nature. Now the game has become even more beautiful! We added beautiful mountains to the background. These are not pictures, but real 3D models. In addition to mountains, we have added several types of herbs and plants to the game. Now on earth there is almost no empty seats without grass. Now we have all the options of plants and locations have become much more colorful. Just added some effects on the location. You can admire our new landscapes))
     
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  29. ducatsgames

    ducatsgames

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  30. ducatsgames

    ducatsgames

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    Hi!
    Don't underestimate the power of the wild boar!
     
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  31. ducatsgames

    ducatsgames

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    Walk through the fabulous forest!
    Bats don't have sounds yet, but we'll make them soon.
     
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  32. ducatsgames

    ducatsgames

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    Battle of the bridge!
     
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  33. chingwa

    chingwa

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    Those little boar are far more dangerous than the evil undead skeleton demons :D
     
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  34. camta005

    camta005

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    The game is looking great. What are you using for the lighting?
     
  35. ducatsgames

    ducatsgames

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    Hi!
    That's right!))
     
  36. ducatsgames

    ducatsgames

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    This is the standard realtime light in unity!
     
    camta005 likes this.