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Question Switching to URP broke lighting and materials

Discussion in 'Editor & General Support' started by rocknsalt, Sep 11, 2022.

  1. rocknsalt

    rocknsalt

    Joined:
    Jul 19, 2014
    Posts:
    3
    Hello,
    I wanted to use Volumetric Lights in my project and bought an asset that required URP to work. So I followed Unity guide to switch the existing project into URP and converted objects in the scene.
    Everything became very bright and what is more, lighting doesn't light anything any more, doesn't matter whether it's a new or old light object. I turned off skybox and all environment light, but it has 0 effect. Some objects lost their materials (there are materials, but they are not displayed properly), some are displayed with artefacts, almost all assets in the project became purple. I wanted to revert the actions, but it's not working.

    Am I doing anything wrong? I tried to google, but couldn't find anything useful on the internet.
     

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  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,465
    Converting to URP requires more adjustments, there are features missing from classic, like ambient color, and there are brightbess bugs with the lighting in recent versions for the lit shader.
     
  3. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,465
    Also need to check if you are using gamma or linear color space
     
  4. rocknsalt

    rocknsalt

    Joined:
    Jul 19, 2014
    Posts:
    3
    I use Linear as per guide. I tried to switch over back to Gamma, but it didn't do anything.

    I tried different settings in "Lighting" settings window. Tried to create a new light, remove it completely. Basically clicked everything, but nothing moved at slightest.