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Switching to URP and performances

Discussion in 'Universal Render Pipeline' started by Mars91, Oct 31, 2021.

  1. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    572
    We are working on a console game and currently using built in rendering pipeline.
    Even if we are targetting next gen console we need to run everything at its best on Switch too.

    We're using 2020LTS, has URP advanced enough or it's still buggy and noth worth the effort? What we arelooking after is getting better performances on lowend devices.