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Switching to "Stable (.NET 4.x Equivalent)" breaks Animation Editor

Discussion in '2018.1 Beta' started by Kirsche, Apr 15, 2018.

  1. Kirsche

    Kirsche

    Joined:
    Apr 14, 2015
    Posts:
    121
    Easy to reproduce:

    1. Create an empty Unity (2018.1.0b13) project and open "Edit" =>> "Project Settings" =>> "Player" menu
    2. Set "Scripting Runtime Version" to "Stable (.NET 4.x Equivalent)"
    3. Restart Unity
    4. Drag a mesh into the scene (cube or anything)
    5. Open animation editor ("Window" =>> "Animation")
    6. Click "Create" animation clip button
    7. Animate something with a negative rotation value. Unity will not accept the entered value and overrides it with some other weird number. You can see this as soon as you preview your animation.

    Case number: 1027800
     
    Last edited: Apr 18, 2018
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Please post a case number if you have one - is it specific to 2018.1 beta, or does it happen in previous versions?
     
  3. Kirsche

    Kirsche

    Joined:
    Apr 14, 2015
    Posts:
    121
    I'm sorry. I've just tested this in a fresh empty project and the issue was gone (2018b13). My project must be corrupted or something.
     
  4. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    OK - if it occurs again please use the bug reporter tool and Unity will take a look :)
     
    LeonhardP likes this.
  5. Kirsche

    Kirsche

    Joined:
    Apr 14, 2015
    Posts:
    121
    Okay, the issue only appears after switching to "Stable (.NET 4.x Equivalent)". I've updated the first post and made a bug report with case number 1027800.
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Thanks for submitting a bug report. We will investigate this issue.