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Switching to legacy breaks the animation.

Discussion in 'Animation' started by Demise, Sep 8, 2019.

  1. Demise


    Sep 8, 2019
    So it just does to give more detail i have a monster that monster has various animations that all work fine as i created a animator controller with a endless loop of them all on the monster and hit play it loops through them all looking perfect. Now on to when i want to use these animations on the monster so i put a Animation controller on the monster added the idle animation and tried to hit play it tells me i need to change animation to legacy so of course i figure out how to do that i do it and then the animation breaks it no loner works same goes for all of them if i change them to legacy the break and as soon as i turn them off legacy they work but no longer work in the Animation Controller which allows me to use the animations properly in my game. Does anyone have any idea of why this may be happening and if there is a way to fix it. Thank You.