Hi all, I was long time XSI user, recently started learning Modo. Now after the murder of XSI by ADSK, I'm really skeptical of learning another DCC and face this again in the future. Because the market is volatile and the big corporations will kill any software if they turn unprofitable in the last quarter. So, started weighing my options, and money too. I want to start learning again and trying to ensure this would be the main DCC I'd use for rest of my life. The things within my financial reach are Modo, Maya LT, Houdini Apprentice (and perhaps Houdini basic) and Blender. I've simply lost faith in ADSK and MayaLT to me is nothing but indie trap. They would gather up indies with this and later migrate them to Maya by killing this. And I hate subscriptions. Modo is nice till now, even without vertex normals and proper fbx pipeline. But I was kinda shocked when they merged with Foundry. Is it good for the users, haven't seen any sign to ensure that. And at the back of the mind, it plays that Foundry doesn't operate at the level of indies. They play with the big boys and will not hesitate to raise the price of Modo and try to pitch it against ADSK suites. It's just a matter of time until they do that. Again, I may be over scared by ADSK. Houdini is an interesting outlaw, and their recent venture of Houdini Engine actually holds many promises. It works with Apprentice. Then again, if it decides to switch that off, like they did with Torque, I'll have to upgrade to Houdini and that'd be real pricey because I'll still have to get a software for poly modeling. As houdini is not very keen at that. If I do modeling and animations in another software, keeping Houdini just for generating procedural assets doesn't makes lot of sense anyway. So, relucatantly, I looked at Blender again, I've tried this software before. Couldn't get my head around it's workspace. But with the latest release, it appeared much more friendly to me. I think it has just crossed my tolerence threshold. So, I'm ready to learn this with a serious note, from CGCookie, CMIVFX etc. I know many of you are using Blender professionally. Can you please share, what to expect and what should I check as training and addons for game development? Also, any tips on where Blender is PITA ? Should I have to keep a companion software? I'm thinking of using quixel suite/algorthmic suite alongside it. Thanks in advance for your suggestion.