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Switching from Vuforia AR to VR - Camera Freeze

Discussion in 'Vuforia' started by nothingAD, Feb 11, 2019.

  1. nothingAD

    nothingAD

    Joined:
    Dec 29, 2016
    Posts:
    10
    Hey there,

    we have some issue with the AR Camera in Vuforia after switching to VR Mode but only on our Android Build. In the iOS Build everything works fine.

    What we did: We implemented the AR/VR Transition from the Vuforia Examples into our project. Transition and switching the components works fine, but from time to time the camera position freezes without any obvious reason.
    After building the same project on an iOS Device everything works like intended.
    At this point we haven't changed anything on the original TransitionManager.cs script provided by Vuforia.
    The iOS device we tested this on is a iPhone SE and the Android device is a Samsung Galaxy S8.

    Does anyone have the same issue or has some hints what might be the problem?

    Thanks in advance and best regards

    David / nothingAD


    Unity Version 2018.3.0f2
    Vuforia Version 8.0.10
     
  2. nothingAD

    nothingAD

    Joined:
    Dec 29, 2016
    Posts:
    10
    Update: Seems that the problem comes from the DeviceTracker Tracking Mode. On the newer device (Samsung S8) Vuforia starts VR Mode with Positional Tracking Mode. This is what freezes the camera from time to time. If we start with Rotational Tracking and switch to VR Mode everything works fine.
     
    meedabit likes this.